

How do you divide your work across the team?īVFX: There are many advantages for the company: We have low infrastructure costs, that means more competitive prices We can expand and reduce the amount of artists per project on demand. What are the pluses and minuses about being an artist managed “virtual office” company. IS: Can you tell us what it’s like working at Boundary VFX. Recently, Ross Shain of Imagineer Systems caught up with Nick Lambert of Boundary to talk about the team, its work, and how the team has integrated mocha Pro into its pipeline in some of their more challenging, high profile projects. Today, Boundary is a company based exclusively on remote work with artisans spread “virtually” around the world. From this original idea, Boundary was born. After some time, it seemed a natural step to join together to build something larger. Each of the members had been working as a freelancer and often turned to each other to help meet deadlines and to take on larger projects.

Its artists have worked on commercial and television projects for Discovery Channel, Showtime, PBS, and Channel 4 (UK) and boast an impressive list of film credits including Harry Potter & the Deathly Hallows, Iron Man 2, The Smurfs, Hereafter, Priest, The Green Hornet and many more.īoundary’s founding members met through the online community Pixelcorps, where they worked together for 2 years as part of the compositing team. Run by a globally distributed team of professional digital artists based in the US, UK, Brazil and Canada who share a passion for visual effects.

December 2011īoundary VFX specializes in rotoscoping, keying, wire & rig removal, paint and reconstruction.
